BASIC HISTORY OF SOL'SORA
The world was created by the Divine Mistress. Diem, some call her. Or Fate. At first, she roamed the world with her creations, but she kept creating, and creating, and creating, until there was nothing but static creations she’d planted in the world. It became boring and predictable, like the other worlds she’d created. But this time, she realized this, and created another force to rule the universe with her: Luck.
Luck pulls and shifts both her and the world, to avoid stagnation like in the worlds she made before Sol’Sora. And so, Luck and Fate stepped back, always playfully influencing the world they made, and watched.
The first age was the Wild Age. It lasted for millennia upon millennia, plants and humanoids and monsters and aberrations all growing and changing together, left unchecked beyond what tweaks and pulls Fate and Luck chose. But the Wild Age slowly steadied itself, creating homes and civilizations, and the two controlling entities saw a chance to make things more interesting: they gave the world magic.
The Bright Age is almost entirely unknown, mostly because the following Age tried its hardest to destroy any records that could survive. We know it was chaotic, and we know this is when the three branches of magic (Arcane, Divine, Nature) were split, and we know that what few remains found from the Bright Age are unbelievably dangerous. We know this was when the True Pantheon was formed.
Next was the King’s Age, where the world went from magical chaos to rigid law and structure to combat the previous Age, even going so far as to destroy whatever they could of the Bright Age, fearing the (rumored) pandemonium would return. Lords and kingdoms and empires and duchies and a seemingly infinite number of lawful institutions rose up, with magic as structured and cautiously utilized as possible. The True Pantheon’s worship was refined.
This continued for centuries upon centuries, with great empires rising and falling, religions sweeping across continents and philosophies stirring up revolutions. But Luck and the Divine Mistress watched as their gift of magic went from structured practice, to treated as a curse, to users being enslaved, and were displeased to say the least. So, they released the Ascendancy.
The Ascendancy was what turned the previous Kings Age into the Immortals Age – an accumulation of power, even in a wholly nonmagical entity, resulted in ascending into a deity status. Magic-hating kings found themselves as immortal magic-wielding creatures always a half step away from their homes.
It began as a curse and a mechanism to avoid drastic accumulation of power, but eventually became a blessing. People discovered how to stand on the edge of ascendancy, and became Immortals, just as powerful and magic-wielding as the ascended Old Kings, but not trapped in the Astral Plane.
But, it again became a curse. Immortality made people think differently, treat others differently, become different in ways that ranged from infinite benevolence to violence and torture, and no mortals could stand against them.
Perhaps the Divine Mistress would’ve taken action eventually, but Luck seems to have done so before Diem had any input. Gorloris the Magnificent and his dragons and allies tricked and fought their way to banishing the Immortals into different planes – if they couldn’t be pushed over the threshold into the Astral Plane, they could damn well be pushed into the other planes he and his cohort created for this express purpose. That was the Banishing War. After he tricked the now-Fey into their banishment, the world was flung into bloody horror and chaos for a few months until he managed to lock most Immortals away into the Shadowfell in a great battle and an even greater trap. The war didn’t stop, though the particularly gruesome acts did. The now-Celestials still killed, still fought, still righteously rampaged across the world to protect themselves, and a creature trapped in a corner is ruthless. A post-Fiend war was less prone to torture and mutilation, but just as bloody. Eventually the great calamity of Bancel occurred, a Pyrrhic victory if ever there was one, and then the Banishing War was over.
Gorloris prevailed, and tried his best to usher in a new age of prosperity and hope, of benevolence, of resting without tyranny and terror. He calls it the Age of Peace, but that remains to be seen.